Brian Will
 Programming Languages - (part 1 of 7)

Programming Languages - (part 1 of 7)

6m 48s 37,094 View
 Clojure - what's so great about it?

Clojure - what's so great about it?

8m 46s 13,528 View
 Why video games need faster hardware

Why video games need faster hardware

10m 27s 4,415 View
 Unix terminals and shells - 3 of 5

Unix terminals and shells - 3 of 5

22m 59s 8,546 View
 Quality Time: a not-so-short argument for shorter games

Quality Time: a not-so-short argument for shorter games

13m 7s 4,027 View
 Unix terminals and shells - 5 of 5

Unix terminals and shells - 5 of 5

14m 54s 6,278 View
 Concurrency

Concurrency

16m 17s 1,242 View
 the C language (part 1 of 5)

the C language (part 1 of 5)

11m 46s 6,298 View
 Object-Oriented Programming

Object-Oriented Programming

29m 2s 350,282 View
 Unix terminals and shells - 2 of 5

Unix terminals and shells - 2 of 5

17m 3s 10,572 View
 Unix terminals and shells - 1 of 5

Unix terminals and shells - 1 of 5

16m 28s 27,208 View
 Data Structures (1 of 2)

Data Structures (1 of 2)

20m 39s 45,222 View
 Text search with Lucene (1 of 2)

Text search with Lucene (1 of 2)

12m 41s 10,145 View
 Operating System Basics

Operating System Basics

23m 16s 145,200 View
 A Brief History of Cross-Platform Game Development

A Brief History of Cross-Platform Game Development

10m 35s 3,611 View
 Version Control with Mercurial (part 1 of 5)

Version Control with Mercurial (part 1 of 5)

13m 21s 26,555 View
 The Go Language (1 of 4)

The Go Language (1 of 4)

16m 19s 10,135 View
 the Internet (part 1)

the Internet (part 1)

10m 52s 5,406 View
 Clojure - the Reader and Evaluator (1/4)

Clojure - the Reader and Evaluator (1/4)

7m 33s 9,655 View
 Searching and Sorting Algorithms (part 1 of 4)

Searching and Sorting Algorithms (part 1 of 4)

7m 8s 9,569 View